Religion

The Malorian Pantheon

The universe was once nothing but Chaos, then the gods created the world and order and still protect humanity from the Chaos.

Etoil is the god of the sky, kings and cosmic order. He created the world as well as Terra, Coronus, Chandra and Dolos. He is recognized by the religion, but not actively worshipped. He is depicted as a shadowy man with thousands of star-like eyes over his body. His symbol is a star and his weapon is the flail.

Terra is the goddess of the earth, life and health and is the mother of all living things. She gave birth to Coronus and Chandra, and made the other gods aside from Dolos and Etoil. She is prayed to for healing and giving life, for bountiful crops and to gain love. She is depicted as a beautiful woman with skin the color of rich soil, usually nursing a baby. Her symbol is a seed.

Coronus is the god of the sun, leadership and inspiration. He warms the earth and keeps the Sky and the Earth from clashing during the day. He is prayed to for warmth and light and inspiration to make a political or militaristic decision or speech. He is also prayed to for protection from creatures of darkness. He is depicted as a powerful and radiant warrior with tan skin, fair hair and golden armor and weapons. His symbol is the sun and his weapon is the lance.

Chandra is goddess of the moon, strategy, hunting and travel. She provides light in the darkness and keeps the Sky and the Earth from clashing during the night. She is prayed to for protection and guidance while travelling at night, for strategic inspiration and for a bountiful hunt. She is depicted as a strong, but gentle and beautiful woman with silver hair and pale skin, dressed in silk robes and silver armor. Her symbol is the moon and her weapon is the bow and arrow.

Dolos is the god of darkness, deception and fear. He attempted to consume the world in shadows, but now hides from Coronus’ light. He is recognized, but is not worshipped as a member of the pantheon. Despite this, he is sometimes secretly prayed to when subtlety and stealth are important. He is depicted as a man made entirely of shadow. His symbol is a black circle and his weapon is the dagger.

Altara is the goddess of weather, wisdom and strength in adversity. She is known as the Winged Goddess and is considered mother of all feathered things. She is prayed to for beneficial weather and whenever someone needs to be wise and clever or stay calm and strong in the face of danger and fear. Humility is also important to Altara. She is depicted as a tall woman with long hair, and large wings with white feathers. Her symbol is a feather and her weapon is the javelin.

Sylinnador is the god of forests, woodland animals, fey and freedom. He was imprisoned in a tree by Therys for breaking an oath and is said to be the father of all forests and forest dwellers. He is prayed to whenever travelling or working in a forest, dealing with animals or for protection and guidance whenever you’re trapped (both figuratively and literally). He is depicted as a short man with green hair, brown skin and white robes, although sometimes he is depicted as a tall oak tree. His symbol is a leaf and his weapon is the axe.

Andrik is the god of battle, honor and the forge. His skill in battle is above all other gods, even rivaling Coronus, although his skill at leadership and tactics are not as good as Coronus or Chandra. He does not tolerate ferocity or dishonorable conduct in battle. He is prayed to whenever someone is going into a fight, including tournaments and competitions, forging tools, especially weapons and armor, or their honor and bravery is in question. He is depicted as a large, muscular man with skin like a blacksmith, covered in armor. His symbol is a sword and his weapon is the longsword.

Quindarra is the god of creativity, performance and pleasure. He is full of boundless creativity and it is considered an insult to have two depictions of Quindarra with the same mask. He is prayed to before any kind of performance, anytime when someone is creating something that requires artistic ability or is trying to invent something new, before any party and before sex. He is depicted as an adverage-height man with medium length, dark and handsome hair, elegant attire and a fancy mask. His symbol is a mask and his weapon is the shortsword.

Ariana is the goddess of the sea, cold and vengeance. She is a bitter and fickle lady of the oceans. She is prayed to several times during any sea voyage or fishing trip, as well as for a mild winter and protection from the cold and bad weather at sea. Some people will pray to her when seeking vengeance, but this is discouraged by the church. She is depicted as a pretty woman with dark hair that looks wet and a dark dress, often with a bitter look. Her symbol is a drop of water and her weapon is the spear.

Ankou is the god of death, destruction and disease. He is not an evil god, but rather is the shepherd of the dead who can’t find their way into the afterlife. It is said that his servants offer a second chance at life to important individuals. He is prayed to at funerals to guide the departed spirit safely into the afterlife, and also prayed to for protection from death and disease, or to prevent disaster. Some assassins and warriors will say a prayer to him after they’ve killed a victim to guide their soul safely. He is depicted as a tall, gaunt man with long, wiry, dark hair and dark eyes, usually in a dark cloak. His symbol is a grey hand and his weapon is the scythe.

Therys is the god of judgement, deals, and justice. He resides over hell and the damned who were not worthy of the domains of the gods. Demons are said to have once been the divine servants of Therys. He is prayed to whenever making a deal or contract, proving or disproving the guilt of a person, creating and enforcing laws and at funerals to ensure a fair judgement of the deceased’s life. He is depicted as a tall, thin man with short, dark hair. His symbol is a gavel and his weapon is the mace.

Ajaxx is the god of protection, bravery and gentle guidance. He travels the world and protects mortals from fear, harm and supernatural dangers. He is prayed to for protection from danger, when going into battle, to ward off death after a serious wound, for protection from ghosts, monsters and demons and when a person needs to be brave. He is depicted as a pale-furred lion or as a large albino man with a large mane of hair. His symbol is the head of an albino lion and his weapon is the shield.

Promina is the goddess of truth, knowledge and magic. She taught magic to the first mortals and dragons and gave them intelligence. She is prayed to for insight into the future or past, anytime any knowledge is needed, whenever someone must determine the truth and when learning true magic. She is depicted as a short, beautiful woman with dark hair and white eyes. Her symbol is a scroll and her weapon is the staff.

Drivik is the god of fire, strength and fortitude. He is the father of all dragons. He is prayed to whenever someone must be strong and courageous, but still wise, especially when they have to make a tough decision or make a sacrifice. He is also prayed to for protection from fire and dragons, or to start a fire. He is depicted as a massive red-scaled dragon whose wings can blot out the sun. His symbol is a flame and his weapon is the broadsword.

The Cult of Dolos

Before man, there was the War of the Heavens. The gods that won wrote the tenants of the church and cast those that were defeated as villains.

Dolos is the god of shadows, cunning and fear. After the battle of the gods, Coronus sealed Dolos away in the realm of shadow, where he patiently waits his chance to return and free the mortals from the Malorian gods’ iron fist. Dolos knows that sometimes subtlety and clever tactics is more important that honorable conflict and allows such actions if they are necessary. Dolos is prayed to whenever one must be subtle or stealthy, requires protection in the darkness or must decide if a dishonorable or lethal action is worth it. His symbol is a flat eye carved from obsidian and his weapon is the dagger.

The Cult of Droklyn

Gods, spirits and mortals come and go, but the earth has been there since the beginning and must be preserved so she can be immortal.

Droklyn is the goddess of the earth, rocks, plants and life. She is nature itself and is the one true goddess with all others merely being her children. She is prayed to by the dwarves of Undryk when they wake up and go to sleep, when they enter or exit a cave, before and after every meal, before and after going into battle or hunting, when planting or harvesting crops, when forging tools, weapons and armor, when building objects and buildings and before, after and at every decision while mining. She is the earth and all nature everywhere and her most holy locations are on and within mountains. Her symbol is a sapling.

Sylphia Spiritualism

The eternal fey lords guide and protect mortals during every aspect of life.

The Ancient Tree is a very old and large oak that has acquired wisdom over the centuries its been alive. It is lord and protector of the forests and guides the sylvan in all lumber and harvest related decisions and rituals are made to it for protection.

The Oracle is a fey lord who has the ability to perceive the future. Sacrifices and rituals are made to it for warnings or guidance towards the path ahead.

The Hunter is a fey lord who has unparalleled skill at hunting. Sacrifices and rituals are made to it to assist during a hunt.

The Warrior is a fey lord who is indomitable on the battlefield. Sacrifices and rituals are performed before and after a battle.

The Mother and the Father are two associated fey lords who offer guidance, wisdom and life.

The Singer is a fey lord who provides inspiration for music and art.

The Inventor is a fey lord who provides creativity and inspiration for inventing and building tools and houses.

The Traveller is a fey lord who wanders the world searching for adventure. Rituals are made to it for guidance and protection during travels.

The Lord of Frost is a fey lord who rules over winter and ice. It is usually depicted as a villain and trickster of the unseelie court, but sacrifices and rituals are made to it to appease it and prevent disaster during winter.

The Lord of Flames is a fey lord who rules over summer and fire. It is usually depicted as a villain and trickster of the unseelie court, but sacrifices and rituals are made to it to appease it and prevent disaster from fires.

The Lord in Irons is a fey lord who represents imprisonment and chains. It is usually depicted as a villain and trickster of the unseelie court, but sacrifices and rituals are made for protection from imprisonment and traps.

Religion

The Treasure of Heroes Gudbrandr